Samurai Skull
DARK 4

Samurai Skull

  • ATK:
  • 1700

  • DEF:
  • 0

  • View:
  • 5042




When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Jan 1, 2026
60± 5/ 100
Power Score
Intrinsic 59
Deck 60

Samurai Skull — Power Evaluation

Final Score: 60 ± 5 · Confidence: Medium

  • Intrinsic: 59 · Deck: 60 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body, Utility

Why it scores here

Samurai Skull is a cheap, practical Zombie engine body: its Normal Summon mills a Zombie from Deck to set up the graveyard, and it floats into another Level 4 or lower Zombie when removed by an opponent's card effect. That makes it a real starter/enabler for Zombie lines rather than a payoff — it converts a Normal Summon into graveyard setup and later into a replacement body. Its 1700 ATK and Level 4 DARK Zombie frame earn no points for raw stats; the score comes from reliable, low-cost inclusion in Zombie decks and clean material value. It brings no disruption and does not build a board alone, and no combo data confirms a one-card payoff, so it lands in the solid-but-not-elite range.

Axis scores

Axis Score Evidence
Accessibility 68 Level 4 Zombie with no summon restriction, main-decked at 2.72 average copies (323 of 400 decks run 3) across 42 archetypes — live from the opening hand (verified/observed).
Combo & Conversion 55 Normal Summon mills 1 Zombie to the GY, feeding Zombie graveyard plays, but no combo evidence exists and it does not produce a full board by itself (inferred).
Resource Economy 55 Mills a Zombie (graveyard setup rather than hand advantage) and floats into a replacement Zombie on opponent removal — roughly even, with the value realized through Zombie recursion partners like Mezuki (inferred).
Effect & Interaction 15 No disruption, negation, or removal of any kind; the second effect is a defensive replacement, not interaction (verified).
Material Utility 60 Clean Level 4 DARK Zombie body (1700 ATK) usable for Vampire Sucker, Link and Synchro material even if its effect is negated (observed via partners/inferred).
Resilience & Flexibility 52 The float only triggers when a face-up copy leaves the field by an opponent's card effect, so it resists targeted removal but not battle or self-removal (verified).
Deck-Building Efficiency 66 No locks or garnet, redundant at 3 copies, and near-free to slot in Zombie decks, though its value is limited to builds with Zombie targets in Deck (observed).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 59, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unrestricted Level 4 DARK Zombie that trades a Normal Summon for graveyard setup
  • Mills any Zombie from Deck, enabling Zombie graveyard and recursion engines
  • Floats into another Level 4 or lower Zombie when removed by an opponent's card effect
  • Clean generic material for Link/Synchro plays and Vampire Sucker
  • No locks or garnet cost; runs comfortably at 3 copies in Zombie decks

Weaknesses

  • Provides no disruption, negation, or removal
  • Does not build a meaningful board on its own
  • Second effect triggers only on opponent-driven removal, not battle or self-removal
  • Value is largely confined to builds with Zombie monsters in Deck
  • No recorded combo data to confirm combo centrality or payoff ceiling

Counters / choke points

  • Effect negation on Normal Summon (e.g. negating the summon/effect) denies the mill
  • Ash Blossom & Joyous Spring on the Normal Summon mill
  • Banishing or negating the Zombie target before it resolves
  • Non-destruction removal that does not count as an opponent's card effect, or removing it during a locked board state

Best use

Zombie starter that mills a Zombie and floats into a replacement body. Decks: Zombies, Red-Eyes Zombie, Mayakashi / Shiranui, Eldlich, Vendread. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: When Normal Summoned, send 1 Zombie from Deck to GY; Card text: if a face-up copy in its owner's control leaves the field by an opponent's card effect, Special Summon 1 Level 4 or lower Zombie from Deck; Stats: Level 4 DARK Zombie, 1700 ATK / 0 DEF; No inherent disruption, negation, or removal in the effect text
  • Observed: Ran in 400 of 400 sampled decks, all in the main deck, at 2.72 average copies (323 decks run 3); Zombies archetype accounts for 290 decks (72.5%); 42 distinct archetypes use the card, indicating broad Zombie-adjacent portability; Top partners include Uni-Zombie, Vampire Sucker, Mezuki and Alghoul Mazera
  • Inferred: Milling a Zombie enables Zombie graveyard/recursion engine lines with the observed partners; The Level 4 DARK Zombie frame gives clean Link/Synchro and Vampire Sucker material value even if its effect is negated; The float provides limited resilience against targeted removal by opposing card effects
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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